Voxel-based cube sphere tessellation

Implemented a voxel-based tessellation for the planet renderer, with an improved cube sphere solution: (one voxel = 1 km)

2014-07-16_08-10-37

However, there are issues at the corner of each face:

2014-07-16_08-10-37_01

The first person view on ground would be like this:

2014-07-16_08-10-36

The distortion is significant. I’ll implement the hexagonal tessellation for the next step.

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