Voxel-based cube sphere tessellation

Implemented a voxel-based tessellation for the planet renderer, with an improved cube sphere solution: (one voxel = 1 km)

2014-07-16_08-10-37

However, there are issues at the corner of each face:

2014-07-16_08-10-37_01

The first person view on ground would be like this:

2014-07-16_08-10-36

The distortion is significant. I’ll implement the hexagonal tessellation for the next step.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s