SEVEN² is recruiting beta testers (Finished)

SEVEN² (Seven Squared) is another brain teaser. This word puzzler has a unique interface in a minimalist style, and is built to satisfy the players hunger for real challenges.

Unlike other popular word games which offer diverse gameplay styles, SEVEN² only concentrate on just one gameplay – the puzzle mode. On a board of 7² (or 49) tiles, you only need to survive for 7² (or 49) rounds. There is NO time limit. You can take as much time as you want to plan your next step.

Does it sound too easy? Think twice! You need to be careful in spelling every word, turning the difficult letters to be your advantage, and manipulating the timing of the falling letters to balance risk and reward.

Although there is a lot of polishing work ahead, the game is almost finished. If you are interesting in joining the beta test program of this game, please submit your email using the form below. The invitations would be sent shortly via TestFlight when it’s ready. (Only iOS6 devices are supported right now)


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Submit your interest

Update: the beta test is now finished. Thank you very much for your participation!


IndieLib, 2.5d engine using c++ for rapid game development

“IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. The main IndieLib features are…”

The following tutorial is almost ready it’s ready! .It’s a tutorial about how to create an editor for games that dosen’t use tiles but a set of backdrop images with attributes that you can modify (rotation, scale, position, transparency, tint, layer, parallax, tiling, etc).

In this tutorial we are going to use IndieLib engine, it’s a 2d engine developed by myself with a really good community, you will be really welcome. So, if you wish, you can start getting familiarized with this engine by reading IndieLib tutorials.

Main Website:
Community: IndieLib Forums
Tutorials: IndieLib Wiki Tutorials
Screenshots: IndieLib screenshots
Cost: FREE! & Open Source
Programming Required: C++

Original Link