iPACROSS on Mac is almost the same as its twin brother, with slightly modified UI to adapt to different input styles. We started to create the Mac version as soon as we heard the news that Mac App Store is coming, and did the first submission to Apple on Nov 13th, 2010. We wished to be one of the launch titles of the Mac App Store. We did not worry much on the approval since we have never failed any submission to iOS App Store. And we had almost 2 months to fix the problem even if there was any.
But we had not made that happen. The Mac version were rejected for seven times. Each failure was a unique experience. We failed the first attempt because of the naming convention – we used the name “iPACROSS Mac” which Apple might not appreciate much. And then, we failed another few submissions for an incompatibility problem on one certain type of MacBook. After I fixed that finally, we got the latest rejection because of a slightly difference in App Store guideline that made our game good for iOS but unacceptable for Mac.
The game passed its eighth submission on the last day of February 2011. With all the experience we learned, the Mac version was almost perfect in its “1.0.0”, from the gameplay aspect. It has been featured in Mac App Store since the debut. The selling is beyond my expectation. And, on top of everything, the player feedback is truly fantastic.