True Portraits Released on App Store

True Portraits is such an awesome app that makes it available for ordinary people to create his or her own contemporary master pieces like Duchamp did by replacing original faces in a master piece with his own. It provides an opportunity to have a close look at these masterpieces in art history from a different angle. Moreover, it helps make new meaning by creating along with these masters.

Hiding all the complexity under a superb easy-to-use interface, True Portraits helps you to make imaginary but realistic portraits in the simplest way. It could produce the portraits in an amazing approach, by keeping the original canvas texture, brush, and overall tone to the largest extent.

Check this page for detailed information.

My Face Diary released on App Store

My Face Diary for iPhone is a slim and powerful iPhone app to help you capture and organize your daily portraits. You could easily modify your photos by choosing decorations, applying special effects, or just draw anything you want on them!

You could use it to share your best photos or drawings with your best friends, via Facebook, Twitter, Flickr, and other social networks.

The official website is : http://www.myfacediary.com/

Integrate TestFlight SDK to Unity Project (improved)

Previously I posted a blog regarding an easy integration of TestFlight SDK to Unity project. However, it’s far from perfect, since you would have to manually update the generated code whenever the iOS project are rebuilt.

I worked more to find a much better way to handle it, and put the relate code to github so everyone could access it.

Here is the new integration steps:

  1. Sync it to your Unity project folder, make sure the source files (TestFlight*.*) are put in Assets/Plugins/iOS
  2. Get the TestFlight SDK from official website. Put TestFlight.h & libTestFlight.a under the same folder.

And how to use it:

Currently, these functions are now available in Unity:

TestFlightUnity.TakeOff(“<your TestFlight token>”); // Start the TestFlight. Call it once when your game starts

TestFlightUnity.PassCheckpoint(“<checkpoint name>”); // Log a checkpoint, which you could view later on TestFlight website

All the TestFlight functionality will be automatically integrated and activated after you build the project for iOS platform. No extra step is needed now!