SEVEN² (Seven Squared) is a brand new brain-teaser. This word puzzler has an unique minimalist-styled interface and is built to satisfy the player hungers for real challenge.
The game has a simple, relaxing, and addictive game play. On a board of 7² (49) tiles, you only need to link letters, score by making words and try your best to survive 7² (49) rounds. There is NO time limit. You can take as much time as you need to plan your next step.
Does it sound too easy? Think twice! You need to be careful in spelling every word, turning the difficult letters to your advantage and strategically position the falling letters to balance risk and reward.
SEVEN² (Seven Squared) is another brain teaser. This word puzzler has a unique interface in a minimalist style, and is built to satisfy the players hunger for real challenges.
Unlike other popular word games which offer diverse gameplay styles, SEVEN² only concentrate on just one gameplay – the puzzle mode. On a board of 7² (or 49) tiles, you only need to survive for 7² (or 49) rounds. There is NO time limit. You can take as much time as you want to plan your next step.
Does it sound too easy? Think twice! You need to be careful in spelling every word, turning the difficult letters to be your advantage, and manipulating the timing of the falling letters to balance risk and reward.
Although there is a lot of polishing work ahead, the game is almost finished. If you are interesting in joining the beta test program of this game, please submit your email using the form below. The invitations would be sent shortly via TestFlight when it’s ready. (Only iOS6 devices are supported right now)
Submit your interest
Update: the beta test is now finished. Thank you very much for your participation!
Previously I posted a blog regarding an easy integration of TestFlight SDK to Unity project. However, it’s far from perfect, since you would have to manually update the generated code whenever the iOS project are rebuilt.
I worked more to find a much better way to handle it, and put the relate code to github so everyone could access it.
Here is the new integration steps:
Sync it to your Unity project folder, make sure the source files (TestFlight*.*) are put in Assets/Plugins/iOS
Get the TestFlight SDK from official website. Put TestFlight.h & libTestFlight.a under the same folder.
And how to use it:
Currently, these functions are now available in Unity:
TestFlightUnity.TakeOff(“<your TestFlight token>”); // Start the TestFlight. Call it once when your game starts
TestFlightUnity.PassCheckpoint(“<checkpoint name>”); // Log a checkpoint, which you could view later on TestFlight website
All the TestFlight functionality will be automatically integrated and activated after you build the project for iOS platform. No extra step is needed now!